![]() Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. At the very least, you can pit a horde of zombies against 10 penguins with maximum attack and movement speed, and that will be enough to keep anyone amused for an hour or two. It’s not deep, but it’s a good way to waste time. Ultimate Epic Battle Simulator is perfect, stupid fun. If you’re a teenager about to embark on the seemingly endless stretch of free time known as summer vacation, you’re welcome. Here’s a chicken killing hundreds of human beings. Here he is, individually punching 12,000 zombies until they die.īut watching any single unit utterly demolish an army is always amusing. Wanna watch Chuck Norris punch some chickens to death?Ĭhuck Norris punching things to death is, unsurprisingly, a common theme with Ultimate Epic Battle Simulator videos. How does every unit in the game fare against one extremely strong turtle? More than one have created the Battle for Helm’s Deep from the Lord of the Rings.Īnd many others still have pitted 300 Spartans against 10,000 Persians.īut the funnest videos to watch are the silliest. To that end, YouTubers are picking up the slack for me. The options aren’t quite unlimited, but they’re expensive enough to allow for the recreation of iconic battle scenes from movies, or just for endless fucking around with parameters until I find answers to some incredibly stupid questions. ![]() When I first realised the potential, I felt a bit giddy. You can assign different armies to teams, pitting Spartans and knights against zombies with archer back up. You can throw ten tortoises on a map, but give them a superhuman attack power. Even if there aren’t many in game models or pre-fab units so far, you can customise every unit’s attack power and move speed. So you can have a World War II battalion fight orcs - so what? But the level of customisation here is intoxicating. At first blush, this might seem overly simplistic.
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